Dungeon Crawler
Library for turn based RPG
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- a -
AddItem() :
Inventory
AddLog() :
GameEventsLogger
Armour() :
Rulebook
Aspect() :
Aspect
AspectsAffectingSkill() :
Character
Attack() :
Character
AttackMarker() :
AttackMarker
Attribute() :
Attribute
- c -
Cell() :
Cell
CellAt() :
Location
Character() :
Character
CharactersOnCell() :
GameMaster
CharactersOnGridPoint() :
GameMaster
Consequence() :
Consequence
- d -
Defend() :
Character
DeRegisterCharacter() :
GameMaster
DeserializeFromJson() :
Character
,
Armour
,
Item
,
Location
,
Rulebook
,
Weapon
- e -
EnemiesInReach() :
Character
Equals() :
GridPoint
Equip() :
Character
- g -
GameEventArgs() :
GameEventArgs
GetHashCode() :
GridPoint
GetsTakenOut() :
Character
GridPoint() :
GridPoint
- h -
Heal() :
Character
Hit() :
AttackMarker
- i -
Inventory() :
Inventory
Item() :
Inventory
,
Rulebook
- l -
LevelUpSkill() :
Character
LogAttack() :
GameEventsLogger
LogDefend() :
GameEventsLogger
LogGainsSpin() :
GameEventsLogger
LogGetsTakenOut() :
GameEventsLogger
LogHealing() :
GameEventsLogger
LogReachesNextLevel() :
GameEventsLogger
LogReceivePhysicalStress() :
GameEventsLogger
LogReceivesXP() :
GameEventsLogger
LogSeparator() :
GameEventsLogger
LogTakeConsequence() :
GameEventsLogger
LogUsesSpin() :
GameEventsLogger
LogUsesStunt() :
GameEventsLogger
- m -
Map() :
Transform
Matches() :
Aspect
MoveTo() :
Character
- n -
NextLevelReached() :
Character
- o -
operator!=() :
GridPoint
operator+() :
Inventory
operator==() :
GridPoint
- p -
ParseNameForTags() :
Aspect
Progress() :
AttackMarker
- r -
ReceiveDamage() :
Character
ReceiveXP() :
Character
RegisterCharacter() :
GameMaster
RemoveItem() :
Inventory
Reset() :
GameEventsLogger
Roll() :
Dice
- s -
ScheduleAttack() :
Character
SerializeToJson() :
Character
,
Rulebook
SkillValue() :
Character
SkillValueModifiers() :
Character
Start() :
AttackMarker
Stop() :
AttackMarker
SynonymsOf() :
Rulebook
- t -
Take() :
Consequence
TakeConsequence() :
Character
ToString() :
Location
,
GridPoint
,
Transform
Transform() :
Transform
- u -
UnEquip() :
Character
- w -
Weapon() :
Rulebook
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